Naming

Object names of special purposes

Meshes

  • Collider name for walls, floor, and stairs. arhead_mesh_collider_room[.suffix]

  • Collider name for props and objects arhead_mesh_collider_static[.suffix]

  • Portals arhead_mesh_portal[.name][.target]

  • Spawn point arhead_mesh_spawn[.suffix]

  • Water simple (pools, small objects) arhead_mesh_water_simple[.suffix]

  • Skybox (HDRi) lightbox arhead_mesh_skybox[.suffix]

Materials

  • Self-illumination arhead_mat_self_illumination[.suffix]

  • Glass simple arhead_mat_glass_simple[.suffix]

  • Water big (Rivers, lakes, sea) arhead_mat_water_horizon

  • Portal arhead_mat_portal[.suffix]

Objects

  • Reports where the Reflection probe should stand arhead_object_reflection_probe[.suffix]

  • Global reflection probe arhead_global_reflection_probe[.suffix]

  • Sit position for Avatars arhead_object_seat[.suffix]

In order to successfully run certain options and functions on the platform, it is necessary to correctly specify the names of certain categories when preparing the file.

A list of prefixes for naming objects

FunctionPrefixNaming example

Static Mesh

SM_

SM_Wall_01

Skeletal Mesh

SK_

SK_Character_01

Texture

T_

T_Grass_01_DM_Grass_01

Material

M_

M_Grass_01

A list of suffixes for naming objects

NameSuffix

Color Map

_BC

Normal Map

_N

Emissive Map

_E

Mask Map

_M

Roughness Map

_R

Metallic Map

_MT

Ambient Occlusion

_AO

Light Map (custom)

_L

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