Naming
Object names of special purposes
Meshes
Collider name for walls, floor, and stairs.
arhead_mesh_collider_room[.suffix]
Collider name for props and objects
arhead_mesh_collider_static[.suffix]
Portals
arhead_mesh_portal[.name][.target]
Spawn point
arhead_mesh_spawn[.suffix]
Water simple (pools, small objects)
arhead_mesh_water_simple[.suffix]
Skybox (HDRi) lightbox
arhead_mesh_skybox[.suffix]
Materials
Self-illumination
arhead_mat_self_illumination[.suffix]
Glass simple
arhead_mat_glass_simple[.suffix]
Water big (Rivers, lakes, sea)
arhead_mat_water_horizon
Portal
arhead_mat_portal[.suffix]
Objects
Reports where the Reflection probe should stand
arhead_object_reflection_probe[.suffix]
Global reflection probe
arhead_global_reflection_probe[.suffix]
Sit position for Avatars
arhead_object_seat[.suffix]
In order to successfully run certain options and functions on the platform, it is necessary to correctly specify the names of certain categories when preparing the file.
A list of prefixes for naming objects
Static Mesh
SM_
SM_Wall_01
Skeletal Mesh
SK_
SK_Character_01
Texture
T_
T_Grass_01_DM_Grass_01
Material
M_
M_Grass_01
A list of suffixes for naming objects
Color Map
_BC
Normal Map
_N
Emissive Map
_E
Mask Map
_M
Roughness Map
_R
Metallic Map
_MT
Ambient Occlusion
_AO
Light Map (custom)
_L
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