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Naming
- Collider name for walls, floor, and stairs.
arhead_mesh_collider_room[.suffix]
- Collider name for props and objects
arhead_mesh_collider_static[.suffix]
- Portals
arhead_mesh_portal[.name][.target]
- Spawn point
arhead_mesh_spawn[.suffix]
- Water simple (pools, small objects)
arhead_mesh_water_simple[.suffix]
- Skybox (HDRi) lightbox
arhead_mesh_skybox[.suffix]
- Self-illumination
arhead_mat_self_illumination[.suffix]
- Glass simple
arhead_mat_glass_simple[.suffix]
- Water big (Rivers, lakes, sea)
arhead_mat_water_horizon
- Portal
arhead_mat_portal[.suffix]
Objects
- Reports where the Reflection probe should stand
arhead_object_reflection_probe[.suffix]
- Global reflection probe
arhead_global_reflection_probe[.suffix]
- Sit position for Avatars
arhead_object_seat[.suffix]
In order to successfully run certain options and functions on the platform, it is necessary to correctly specify the names of certain categories when preparing the file.
Function | Prefix | Naming example |
---|---|---|
Static Mesh | SM_ | SM_Wall_01 |
Skeletal Mesh | SK_ | SK_Character_01 |
Texture | T_ | T_Grass_01_DM_Grass_01 |
Material | M_ | M_Grass_01 |
Name | Suffix |
---|---|
Color Map | _BC |
Normal Map | _N |
Emissive Map | _E |
Mask Map | _M |
Roughness Map | _R |
Metallic Map | _MT |
Ambient Occlusion | _AO |
Light Map (custom) | _L |
Last modified 10mo ago