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Naming

Object names of special purposes

Meshes

  • Collider name for walls, floor, and stairs. arhead_mesh_collider_room[.suffix]
  • Collider name for props and objects arhead_mesh_collider_static[.suffix]
  • Portals arhead_mesh_portal[.name][.target]
  • Spawn point arhead_mesh_spawn[.suffix]
  • Water simple (pools, small objects) arhead_mesh_water_simple[.suffix]
  • Skybox (HDRi) lightbox arhead_mesh_skybox[.suffix]

Materials

  • Self-illumination arhead_mat_self_illumination[.suffix]
  • Glass simple arhead_mat_glass_simple[.suffix]
  • Water big (Rivers, lakes, sea) arhead_mat_water_horizon
  • Portal arhead_mat_portal[.suffix]
Objects
  • Reports where the Reflection probe should stand arhead_object_reflection_probe[.suffix]
  • Global reflection probe arhead_global_reflection_probe[.suffix]
  • Sit position for Avatars arhead_object_seat[.suffix]
In order to successfully run certain options and functions on the platform, it is necessary to correctly specify the names of certain categories when preparing the file.

A list of prefixes for naming objects

Function
Prefix
Naming example
Static Mesh
SM_
SM_Wall_01
Skeletal Mesh
SK_
SK_Character_01
Texture
T_
T_Grass_01_DM_Grass_01
Material
M_
M_Grass_01

A list of suffixes for naming objects

Name
Suffix
Color Map
_BC
Normal Map
_N
Emissive Map
_E
Mask Map
_M
Roughness Map
_R
Metallic Map
_MT
Ambient Occlusion
_AO
Light Map (custom)
_L