W3rlds Wiki
  • 🎉Getting started
    • What is W3rlds
    • Quick start
  • 🏗️CREATE AND MANAGE
    • Managing Worlds
      • Adjusting main settings
      • Adding mobile version and advanced limitations
      • Managing Avatars
      • Measure success with Analytics
    • Assets and Storage
    • Augmented Reality
      • Creating AR
      • Editing AR
      • Custom Viewer
  • 🎮Using Space editor
    • Getting Started
    • Setting the Lighting
    • Adding Assets in Metaverse
    • Creating Activities
      • Automate Animations
      • Activating Colliders
  • 👣Explore
    • Navigating with Avatars
    • Interacting in Worlds
    • Socialize
    • Hosting Events
  • 💡Content creation
    • World optimization guide
      • Naming
      • Colliders (Collisions)
      • Portals and spawn points
      • Geometry
      • Scale and positioning
      • Smoothing groups and custom vertex normals
      • UVs
      • Textures
      • Lighting
    • AR preparation guide
      • Occlusion channel
      • Bone animated AR model
      • File format limits
    • Creating Avatars
  • ⚙️Setting up your W3rlds
    • Accounts & Profiles
    • Choosing a subscription
    • Custom domains
  • Changelog & Announcements
    • Releases
      • 💡0.22 Release notes
      • 💡0.21 Release notes
      • 💡0.20 Release notes
      • 💡0.19 Release notes
      • 💡0.18 Release notes
      • 💡0.17 Release notes
      • 💡0.16 Release notes
      • 💡0.15 Release notes
      • 💡0.14 Release notes
      • 🔧0.13 Release notes
      • 🔧0.12 Release notes
      • 🔧0.11 Release notes
      • 🔧0.10 Team profiles and portals
      • 🔧0.9 Performance
      • 🔧0.8 Augmented reality
      • 🔧0.7 Continued usability improvements
      • 0.6 Creator web app
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  • Functional requirements
  • Tech requirements

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  1. CREATE AND MANAGE

Augmented Reality

W3rlds platform allows the creation of web Augmented reality in a few clicks from 3D objects and scenes.

Functional requirements

We recommend creating content with the following options based on user experience:

  • Content dimensions from 10 centimeters to 6 meters (exceptions are allowed and discussed individually)

  • Animation duration average 15-20 sec

  • The file size limit is 10Mb per scene

Tech requirements

General

  • Formats: FBX, GLB

  • Textures no bigger than 2048×2048 pixels

  • Vertex/Polygon count 100к or less

Animations

General guide: Models should be rigged. Blendshapes are not allowed

  • Bones in the skeleton should not fit into each other;

  • The number of bones should not exceed 80;

  • Bones of the skeleton must have a default scaling of 1 throughout the hierarchy;

  • Mesh skinned to the skeleton should also have a scaling equal to 1;

  • Changing the scale using animation on a skeleton with an already-skinned mod is available.

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Last updated 1 year ago

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