W3rlds Wiki
  • 🎉Getting started
    • What is W3rlds
    • Quick start
  • 🏗️CREATE AND MANAGE
    • Managing Worlds
      • Adjusting main settings
      • Adding mobile version and advanced limitations
      • Managing Avatars
      • Measure success with Analytics
    • Assets and Storage
    • Augmented Reality
      • Creating AR
      • Editing AR
      • Custom Viewer
  • 🎮Using Space editor
    • Getting Started
    • Setting the Lighting
    • Adding Assets in Metaverse
    • Creating Activities
      • Automate Animations
      • Activating Colliders
  • 👣Explore
    • Navigating with Avatars
    • Interacting in Worlds
    • Socialize
    • Hosting Events
  • 💡Content creation
    • World optimization guide
      • Naming
      • Colliders (Collisions)
      • Portals and spawn points
      • Geometry
      • Scale and positioning
      • Smoothing groups and custom vertex normals
      • UVs
      • Textures
      • Lighting
    • AR preparation guide
      • Occlusion channel
      • Bone animated AR model
      • File format limits
    • Creating Avatars
  • ⚙️Setting up your W3rlds
    • Accounts & Profiles
    • Choosing a subscription
    • Custom domains
  • Changelog & Announcements
    • Releases
      • 💡0.22 Release notes
      • 💡0.21 Release notes
      • 💡0.20 Release notes
      • 💡0.19 Release notes
      • 💡0.18 Release notes
      • 💡0.17 Release notes
      • 💡0.16 Release notes
      • 💡0.15 Release notes
      • 💡0.14 Release notes
      • 🔧0.13 Release notes
      • 🔧0.12 Release notes
      • 🔧0.11 Release notes
      • 🔧0.10 Team profiles and portals
      • 🔧0.9 Performance
      • 🔧0.8 Augmented reality
      • 🔧0.7 Continued usability improvements
      • 0.6 Creator web app
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  • Assets
  • Portals

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  1. Using Space editor

Adding Assets in Metaverse

PreviousSetting the LightingNextCreating Activities

Last updated 1 year ago

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Assets

All uploaded assets can be added right in World using the Space editor.

How to add an asset

  • If you are a world creator, there will be a button 'Space editor' in the Esc space menu.

  • In the Space editor select the Assets tab

  • Click Add new asset.

  • Choose the right asset from storage and click Select.

Once the content is added you can edit its position, scale, replace it with other content, or remove it from the space.

Replace asset

To replace the asset select the particular one, tap on the edit icon, and choose the new one.

Delete asset

To delete content, choose the right content item from the dropdown list and then tap on Delete.

Managing Asset cards

For each item, you can enable and disable the asset card. When the option is active, each asset will be active in Space and show the content card. When the option is disabled, the Asset is static or could be activated using Activities.

Video asset has specific behavior. If the option is active, the video will start playing once the cursor is on the video screen and pause when the cursor leaves. In the content card, the same principle works. If this option is disabled, the video will play continuously looped and without sound.

Animations

If the 3D asset has one or more animations the Default animations section appears you can manage options to play or leave the asset in a static position.

Portals

Portals allow you to stretch your customer journey across all the worlds you've created. To create a Portal between worlds,

  • Select the Portals tab in Assets,

  • Click Add a new portal,

  • Choose the desired world, and set the object inside that space.

Portals are available only between Worlds in particular User profile.

A Space preview and its name will appear inside the portal. When you travel through the portal you will appear at the spawn point of the next Space.

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