Scale and positioning
Last updated
Last updated
Sometimes when working with meshes, need to change its size, and position in space. This affects the global scale and rotation position of the object. If these are not zeroed, it can lead to incorrect scaling of the object when loading it into Unity, or it will be inconvenient for the scene builder to work with it. In different programs, resetting the scale may be called:
3Ds Max (Reset XForm)
Maya (Freeze Transformation)
Blender (Apply transform)