Activating Colliders
Last updated
Last updated
A collider is a simplified invisible geometry by repeats the shape of the main meshes so that the user cannot fall or pass through the floor, walls, and objects.
By using Activities editor you can simply activate or deactivate certain colliders of the Asset.
To manage this you have to:
Create Action for the affecting Asset
Select Collider
as a target
Choose Enable
or Disable
option depending on the activation you want.